Kill the Red Orc up top and carry on right until you get to where the above platforms stop (or continue onwards to get to a purple gem cluster). Congratulations, you have completed the game. Even the list is increasing day by day and new games are launched daily. Jump up to the left past the Goblin Messenger and Wall Jump between a wooden and stone section. Cross the thorns and go into the section on the same level, the crystal here has a breath powerup to collect. Time to land on it as it goes up and jump across to safety. After an argument with Chief Prowlus, Spyro and Cynder volunteer to find Meadow, rescuing him from a troop of Grublins. i am stuck on the part where U hav 2 find the 4 crystal keys! Meanwhile, Spyro and Cynder awaken in a dark area, wondering what has happened to them. You'll eventually reach your destination. Go down the wooden platforms (if you did initially fall you can go back up them) and down the slope headed right. And now the flight out. If as it were some kind of pattern you now have to glide again, onto a wooden platform in the middle of the path and then off it again. In addition to normal enemies, there are elite enemies, which are enemies that are stronger than normal ones who are powered by the masks they wear that make them invincible to normal attacks. Please login or register a forum account to post a comment. Kill another Red Orc and a Yellow Wyvern just beyond it. That's all of them. Wait for the moving platform here and use it to jump onto the first tiny platform blocking the path. WHAT!?! Andrea Blundell (DS) Michael Graham Christopher Wilson The environments are much larger than in previous games and a majority of them have a bit more exploration to them. Head inside up the slope and jump to the left at the top of it. The Sierra producers of the trilogy soon challenged tranges Libellules to come up with an updated look for Spyro that still felt like the same character. Modes: Although Krome Studios developed the last two Legend of Spyro games, Etranges Libellules developed the console editions of Dawn of the Dragon, while Tantalus Media did the Nintendo DS version. Just after the Fear Door is yet another colour Sprite, an Orange Sprite. well i c it, but i don't kno wat to do to get it. Once you've done that it's the level over. Miss_Cinnabon Forumite. Kill another Rock Rat and then jump upwards through some smaller platforms (ie ones you can jump through) and go right at the top. Jump over the thorns and go through the deactivated barrier to finish. Drop down and kill the archer on the ground before heading right and then up a moving platform. Avoid the Golem's attacks and whilst the purple bits are glowing and making a sound use your breath attack on them. Say goodbye and we're off to 2. Straight away you'll find another Orc and a Wyvern backing it up. Go right down the steps, kill the Goblin Messenger as you go. The battle between the two dragons and Malefor rages to the core of the world, where Spyro and Cynder blast him back with a Fury attack. Kill the Bright Yellow Orc at the bottom and then go left jumping over the gaps as you go, mind the Goblin Messenger at the far end. Continue onwards to a moving lift, get on it to get up to move on at the top where you'll find a blue gem cluster. Checkpoint! Fly back to this and plant Cynder on the climbing zone in the middle. You should manage to get through without getting hit. Jump off the top one and wait to get onto the one below it. Series: Three long years have passed since Spyro and Cynder were trapped in the crystal, since then Malefor has unleashed his evil onto the world. Jump off it to the right and hit the switch on the wall, head to the left, ignore the platform you just activated and smash a couple of crystals on the ground. As it reaches the top move a bit to one side, turn around and quickly use Ice Breath on his fist as it smashes into the ground next to you. Take that lift up and then Wall Jump your way up to the top. Jump back up and continue left following the Red Arrow. Kill it. Once you make it Wall Jump up and kill the Bright Yellow Orc. "Spyro the Dragon: Prima's Official Strategy Guide (Paperback)" "Spyro: Enter the Dragonfly (Prima's Official Strategy Guide) (Paperback . Repeat until that fist vanishes, then the same for the next fist. Forced romance alert! NA (October 21, 2008)EU (November 21, 2008)AU (November 20, 2008) Toys for Bob teases a possible true fouth installment (that's not Enter The Dragonfly) of Spyro The Dragon for new generation of consoles. Once you've killed it jump up onto the crates on the right (jump up to the right for some blue gems) and down to the right. Head right and you'll be shown some locations you need to get to; three pillars and two blue circles. Once you've talked to her move on to the right and kill an archer enemy with your poison breath, watching out for the arrows it'll fire. Please do not use the comments system for conversations, instead use the provided forums for the game. Later that night, the Dark Master, Malefor, sends them an omnious message. Jump up the platforms at the end and through the thin platforms. Filter. Jump off it to the left and then Wall Jump against the rock above you to the right. Head to the right and smash another crystal next to a switch. Once you've finished talking to him go right and you'll eventually come to a spot where a creature will appear out of the darkness, hit it a couple of times as the previous enemies you've encountered. The Legend of Spyro: Dawn of the Dragon | Table of Contents | Gameplay | Walkthrough Hunter, Spyro, Cynder and Sparx approach the dragon city but find it besieged by Malefor's army. Spyro and Cynder help to defend the City, before the gates are breached by a massive Troll. Jump on the top one and let it take you upwards. The introduction gives you some subtle hints that you're going to want to hit those purple bits. Standing on the small pile of bricks jump up to the right and then up onto the platforms sticking out of the wall. I'll be describing the more difficult path. The big bad, Malefor at last. Flying as before, there's very little to say here other than do what you did before but shoot a bit more. Another elemental door up ahead, you should be able to work out that it requires Earth Breath to be used on it since it's made of earth and has grass growing on it. The Yellow variety have no particular elemental weaknesses or immunities so you can pretty much use anything on them. Ignitus leads the attack on the Destroyer as Spyro and Cynder go into its heart, taking out its Dark Crystal. Once he takes off and hovers above the purple foot run in and melee it. Here you can go three ways, two are dead ends. The player must use an element of a designated color that matches that of the mask in order to knock the mask off. Hunter appears to teach you how to jump, just carry on going right until you reach some platforms going upwards, jump up them and go left at the top. Kill the Goblin and the one down beyond it to the left. Drop down into the well. Keep moving right as this will collapse, Wall Jump from the lower platform sticking out to get on top of it. Now go up those first small platforms, kill the enemy and go through the now off barrier all the way to the end. Kill another Wyvern and a Red Goblin before you get to fight a Troll. They wanted Spyro to be able to fly, so a broader wingspan was a must, but the real challenge was trying to match the character to the new art style without making it feel like a different character altogether. Continue upwards weaving your way to the top where there's a Red Orc. The breath to use is Cynder's Shadow Breath. Cross a small bridge and kill the Blue Wyvern hovering around there. Head to the right and get the enemy to appear out of the darkness. You'll spot a switch on the wall ahead. I do 100% collectibles runs to show where all of the secrets are. Kill an enemy and then hit the switch on the wall to activate a moving platform. Rather than continuing down that path, they chose to bring players into a rich fantasy world with the terrific detail and vibrant colors to give younger players a new experience. Time your jumps through the falling rocks so that you jump right as the rock hits the lava, this should get you through without incident. Hit the switch at the top and then drop down (double tap 8) through the platforms to get back to the ground. The Legend of Spyro: Dawn of the Dragon Walkthrough Part 13 (X360, PS3, Wii, PS2) Burned Lands WishingTikal Follow The Legend of Spyro: Dawn of the Dragon Walkthrough Part legend of spyro walkthrough for Xbox 360 Burned Lands Report Browse more videos Playing next 20:52 Jump up the platforms in the air to the top right corner. Spyro, Sparx, and Cynder are reunited, then proceed after Hunter, who introduces himself and reveals that Ignitus had sent him when Spyro did not return to the temple three years ago. This page was last edited on 2 November 2022, at 16:57. Use Ice Breath on it and then melee to get past. i beat this game 1,000 times. Drop down at the end (up doesn't go anywhere) and you'll be on another slope. You'll run straight into a Yellow Orc and a Light Blue Wyvern, if you jump over the Orc and head a bit further to the right you'll be able to attack them one at a time. Hit the switch on the wall and go back to the platform you just walked over as it will now move. There's another collapsing platform to drop through now, drop down and go down on the moving platform you land on. It may not be entirely obvious which element is required to pass this part but for all doors that look wooden with spikes on you use Fire Breath. Take her down the first hole and up to the barrier, Spyro will lower it for you. Cynder gets the idea to flood the canyon with water from the nearby dam. The development team knew that previous Spyro games and most other games aimed at younger audiences have a very cartoonish visual style. As the Dark Master's (voiced by Mark Hamill) evil envelopes the world like a plague, Spyro must fulfill his Expand Buy Now Buy on Developer: Etranges Libellules Head right along the platform and jump the gap. At the top of its movement go right and onto another mover. 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